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[Question] How to avoid messy mesh after dynamesh

Hi, i have a low poly mesh as shown in the picture. I’m gonna merge the head and palms to the body after detailing the body.
Do i have to merge them using Dynamesh? If using Dynamesh, it will mess up the head and palms. How can i keep the details on the head and palms when merging them to the body?

merge.png

Don’t use Dynamesh. Use ZModeler brush.

#AskZBrush: “How can I bridge two objects together and keep their existing UV’s and Topology?”