Hello all,
I’ve been working for the past semester working mostly with FMV style models made for Maya pre-rendered Maya shorts etc. in class. I’ve also had some experience doing simple, low-poly models for use in various game engines.
But I’m coming up against a wall trying to figure out how to model a human character that would be appropriate for an engine somewhere between the Panda3D engine, and the Source engine.
All of the modeling tutorials that I can find show modeling humans and humanoids as nude, and adding clothes in as a separate mesh overtop of the base (using the Zbrush mesh-extract, or something similar).
My end-goal is going to be a fairly stylized girl in a tank-top, and I’m getting down enough in detail that I need to know whether or not it would be best to make the model with the Tanktop “Fused” to her, or keep the model as a separate clothing mesh to go overtop of a base-mesh.
I’d really appreciate a bit of advice on how best to tackle this from someone who’s had more experience modeling/modding for an engine. 
