ZBrushCentral

Question for Aurick about goZ in 3.5r3 and beyond

Hi Aurick,

We’ve been told alot recently that goZ already works in 3.5R3. I was REALLY hoping that the official GoZ had more functionality than just a “bridge” button, because it doesn’t work well for me at all. From my tests, the following happens when going back and forth to maya:
–export mesh as .obj — no problem
–export as .GoZ — unrecognized file type in maya
–export as .ma —piece comes into maya at wrong place and wrong scale. Also, all polygroup info is lost. Then, when you export from maya as a .ma, you get a missing xyz vertex data error when trying to reimport into zbrush. Even after deleting history.

In the end, nothing works out of the box right now. Am I doing something wrong?

Thanks

Aurick posted this link for instructions on how to get goZ to work in 3.5R3. https://support.pixologic.com/index…eid=18&nav=0,13

From what it sounds like, the only difference between what we have now and what will come with Z4 is the bridge button. GoZ is one of the things that people have been most looking forward to for the last year. When I first heard about the hidden goZ functionality in 3.5r3 last year, I tried to get it to work, but had no success. I just assumed that I was misinformed, and that z4 would sort it all out, so I just tried to be patient. But all I keep hearing now is that nothing will change in z4.

Has anyone else had any success getting any of this to work yet. Does anybody use it? Does anyone else besides me care?