ZBrushCentral

Question: Fail Transferring Sculpt Detail From Source Mesh To New Retopo Mesh

Recently im working on sculpting a lich king helmet. But after i’ve finish the top part… i only realize that my model got problem. so i need to retopo my model. Im following the tutorial below : http://www.pixologic.com/docs/index.php/Topology:_Mesh_Editing

Im fail to transfer my sculpting detail to my new retopo mesh by using
Tool : SubTool :Project All .

Is it any other way to do that or any mistake that i had done?
:cry:

Help.jpg

Attachments

hlp_2.jpg

You have your ‘Dist’ slider maxed out to 1 and that may be causing the problem. Set your ‘Dist’ to 0.1 or less and then try ‘ProjectAll’

Thanks zber2~ but event though i adjust the dist to 0.1 n lesser~ still cant project the detail on my model. is it any other tutorial link which related to this can share with me ? :cry:

Also, see this postby aurick

I have never seen any tutorials regarding the ProjectAll feature of ZBrush. Sorry!

i’ll try again… anyway… thanks for help~ :slight_smile:

Have you tried tweaking the projection shell slider to define with distance of the projection?