Hi Guys,
I was wondering how much polygon your typical character sculpt in zbrush? As you can see here, my character takes around 99 Million polygon.
I’m not sure if i’m doing it right ? I separate all the armor pieces into separate subtool. 1 armor pieces usually goes to level 6 subdivision level so i can sculpt the crack n stuff.
Now the problem is that whenever I try mirror (using Subtool Master plugin) one of the armor pieces, it takes so longgggggg to the point where zbrush crash. I’m very troubled that i cannot mirror the armor pieces.
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Not sure if 99 Million polygon is too much ? Otherwise, how did you guys get your character looks very details n stuff ?
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Is it really necessary to decimate it (using Decimation Master) first before we can mirror it ? Because decimate it will loose all the Subdivision level

Btw, I’m using Intel I7 4930k / 32Gb Ram / Nvidia GTX 780Ti. So I don’t think hardware problem will be the issue here.
Thank you in advance.
Appreciate it 
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