I am wondering if there is a workflow between blender and zbrush.
I am wanting to make the base primative in blender for oblong sculpts or… at least in zbrush… but then… import to blender for… reseting pivote points for animation as well as baking the sculpts.
when i try to import the zbrush meshes tho… blender errors out in baking the sculpted mesh.
any information or work arounds would be greatly appreciated.