Hi, for explaining the steps Marcus.
I have run into a couple of problems and I was hoping you or someone else might be able to offer some help.
Question 1 - I followed your steps (above) and saved the UV file from ZB as a .psd file, but when I opened it up in Photoshop it was not in a layered .psd file but flattened. (see image link) Why is it not saved as a layered .psd file?
http://img696.imageshack.us/img696/5040/head01p.jpg
• I created the UV map
• I then selected (Shift + F)
• I the selected “black” from the color palette on the lower left
• Next I selected “New From UV Check”
Map looks like map in image (above link)
Question 2 -
Notice my texture is white and looks clean here: http://img442.imageshack.us/img442/5627/headpa.jpg
My texture is white and looks clean until I select “New From UV Check” and export it, then it gets a thick edge around it and the background turns grey? Why is this. Can I save a map from ZBrush with black lines and a layered .psd file?
http://img696.imageshack.us/img696/5040/head01p.jpg
Thanks
pg