Sorry to ask such a noob question, but I really need to know the answer to this before I continue the project I’m working on.
I’ve had ZBrush for about a year now, but I’ve only been able to really start using it over the last couple of months. I’m working on a “waist-up” bust straight from ZSpheres, and I’ve gotten quite a ways into the project, and so far, I’m fairly pleased with what I’ve gotten and I really don’t like the idea of having to start over from scratch. The problem I’m having is that when I did up the ZSphere rig, I think I put far too many spheres into the fingers. I’m up to level 7 subdivision, and I have 5.4 million polygons, but over half of those are in the fingers! I really don’t need to be able to sculpt the fingerprints!:lol:
So, I’m kind of at the point where I could actually use a few more polys in the head (I should have probably added another pair of zspheres for the ears, but I didn’t think about it at the time), but my system can’t handle another subdivision, so I started surfing about here looking for ways to reduce the polys in just the fingers. I wasn’t successful in finding that (the “reconstruct subdivision” button will not highlight for some reason, regardless of what subdivision level I’m on), but I did figure out how to increase just the head/neck polygroup.
The question I have is this…given that doing this will introduce triangles into my mesh, and given that I’ve read that doing this can cause some problems, can anyone tell me exactly what the risks are in having triangles in my mesh?
Again, sorry for the noob question, as my background is more in traditional arts, and my actual 3-D modelling experience is very limited. :o
Thanks! 
