ZBrushCentral

question about transpose master and goZ

hey. I’m trying to pose a character in zbrush but I dont like the transpose tools so I’m using goZ and 3ds max to rig and pose my character and then bring it back into zbrush. the character is made of many subtools and I find it anoying to rig a character thats made of many parts so I have tryed using transpose master to temporarily combine all the sub tools into one mesh and then use goZ to take it into max. This all works fine and when I bring it back into zbrush it looks great but then when I press the t-pose back to subtools button each tool has a mesh explosion.

If any one could shaed any light on this matter or even how to fix it I would be very greatfull

cheers

i got the same “explosion” when tryining to get back the subtools.

i have no ideia how to solve this, i did one post but i think it takes a while to be published.

Before export to 3DMax clone all subtools and export then to 3DMax , back to ZB import all but to a empty subtool panel

@ andreseloy: could you please explane this a bit better, I’m not exactly sure what you mean.
what I want to do is goZ a T-pose mesh to max, pose it in max, goZ it back to zb and then T-pose it back into it’s subtools with all their higher subdivisions. my problem is that when transpose master takes it back to sub tools each one explode. this only happens when I’ve used goZ, otherwise transpose master works fine.

oh excuse me, i will try…my suggestion is
when you are ready to export again to ZB, select let say the cylinder or simplebrush to clear the subtool panel so when you import all the meshes from 3DMax they are not prompted to “fight” with the previous inmodified tools in ZB(forced update), is a sort of update but not with the same subtool you want to modified in 3DMax, make sense?

thanks for the suggestion but thats not working either.:cry: