hey. I’m trying to pose a character in zbrush but I dont like the transpose tools so I’m using goZ and 3ds max to rig and pose my character and then bring it back into zbrush. the character is made of many subtools and I find it anoying to rig a character thats made of many parts so I have tryed using transpose master to temporarily combine all the sub tools into one mesh and then use goZ to take it into max. This all works fine and when I bring it back into zbrush it looks great but then when I press the t-pose back to subtools button each tool has a mesh explosion.
If any one could shaed any light on this matter or even how to fix it I would be very greatfull
cheers
