So, I’ve been searching through the forums for all the available help threads for second life, and I’ve come to a standstill. I realize Second Life isn’t exactly the most popular virtual worlds program ever anymore, but I’ve been creating skins for quite a while on photoshop and making a little bit of side money for my efforts.
I wanted to use ZBrush to make better skins and clothing textures, but I can’t seem to get the polygroups working correctly. I’m currently using zBrush 3.2 for MAC. The whole model appears to be one polygroup even though I know it’s not. Has anyone had this issue before?
I’ve read all previous forum posts on the topic, and even downloaded the pre-grouped ztool from http://secondskinlabs.com/ and still have had no luck.