I fill the background with my refference image, i then place my ztool, when i rotate my mesh, it sinks into the background.
i included an image to illustrate the problem.
Also, it would be great if the mesh be transparent like in transparent/ghost while sculpting and having the background filled with my refference image.
i found one alternative but it didnt work the way i want it to:
when i place an image plane with refference texture as one of the subtools it rotates, i dont want it to do that, the refference texture has to stay still.
Attachments
