ZBrushCentral

QUESTION About DECIMATION MASTER -please HELP!

Hello! quick question about decimation master. if I have used spotlight first to texture my model is there a way to export the textures before I use decimation master. Or will i have to re texture after applying decimation master??

Thank you in advance

-R

Read Decimation Master’s documentation (in the ZBrush\Documentation\plugins folder) for info on how to preserve UV’s.

Ok so i understand how to perserve uv’s during the decimation process but any texture i have applied via spotlight gets lost. i am wondering what the method of getting my texture off my model i have made using spotlight before the decimation process???

I assume that by “texture” here you actually mean PolyPaint. Because the polygon count is being reduced by decimation, the quality of the PolyPaint would also be lost. In that case, make sure your model has UV’s and then convert the PolyPaint to texture. Now you can decimate the mesh with UV’s preserved and the texture will continue to wrap correctly on the decimated model.

hmm i am still having issues making my poly paint into a texture map. is there a good tutorial for this? I was following along with one tutorial showing the method of using col>txr (under the texture tab) to turn poly paint into a texture map but i cant seem to do this inside zbrush 4 or 4r2.

What i did was created a new 2048x 2048 texture after my model has been polypainted, and i just dont know what to do properly from there in order to make my poly paint into a texture map for export.

Also my uv’s are hand made from maya. I can see the uv unwrap if i choose “new from uv” etc. but i do not see the texture i made inside zbrush applied to it.

I know it is something minute i am doing wrong, i just cant seem to figure it out.

Assuming your tools has UVs
Tool / UV Map - select the size of the texture map
Tool / Texture Map, use the ‘New From Polypaint’ button to create a texture from your polypaint
Tool / Texture Map use the ‘Clone Txtr’ button to pass your texture across to the left side texture pallete
Texture / FlipV to flip your texture vertically (most external packages need this)
Then you can save this texture

ok so following your steps, when i choose the new from poly paint button my whole mesh goes black. if i turn texture polypaint shows up again, when its on the whole mesh is blacked out, and therefore my texture is completely black, im not sure why??

I know the model has uv’s for sure. I also tried making uv’s first inside zbrush with GUV or PUV. should i try using uv master to make completely new uv’s??

ahh I Figured out that i did indeed have to make new uv’s with in zbrush wich was uber fast and it finally worked out the way i wanted it to. thank you for your help!