ZBrushCentral

Questioin : I have a problem~(answered)

Hi there everyone~
I face a problem here.

I have done my model with details sculpt and i retopology it under zsphere tool dy. According to some of the books that i refer, they able to unwrap uvs after retopology their model and remain the subdiv which contain all of the details information.

When i unwrap my model with uv master in zbrush, it come smoothly until the part when i copy the unwrapped uv and paste to my model.
It stated there paste uv only can apply to polymesh 3D.
And if i convert my model to polymesh in 3D, it can’t maintain all of the subdiv that i have already created with my sculpted information inside.

Even when i export my model as .obj and do manually unwrap in other software still not able to keep my subdiv level.
I can’t get my model with sculpted information and uv done together…
please help ~~
T.T:cry:

Press Tool>Adaptive Skin>Make Adaptive Skin to convert a ZSphere preview mesh to a polymesh.

thanks alot marcus~!!
I know it’s a very simple question as i figure out that…
after clicking the make addaptive skin you will not able to enter the mode that will preview ur new edited topology and under the tools there will appear another new mesh with a word skin before the name of your mesh~
I learning zbrush on myself… not familiar with those tools…
and the funtions of polymesh of the zphere stuff~
really thanks for answer my question.
:lol: :lol: