ZBrushCentral

Quester's Sketchbook

Much better!

This is actually coming along quite nicely! This model has lots of potential! Keep going, but like you were told in your good responses especially by kursadk, right now, even with high resolution, focus on the main forms and I would avoid tiny details until the main large and medium sized forms are blocked in and defined nicely and ‘clearly’ and thats its working well together etc, clear definition of the forms should help this, pinch (and flatten and clay) brush should be useful.

If you press alt key (for ZSub) while using pinch brush it should also give nice effect, as well as well using masks like others said. But like I said this is coming along quite well as it is, you seemed to have done all that mostly! :+1: :+1:

Try this little exercise:

What kind of environment does my creature live in? Is it hot or cold? Rocky, muddy, aquatic?

Is my creature agile and nimble, or slow and lumbering?

Does my creature breath oxygen or some other gas…or does it breath at all? What does it look like when it’s breathing?

What does my creature eat? How does it eat?

How does my creature reproduce? Sexually, asexually? Live birth, eggs?

What is my creatures emotional range? What does it look like in each of these emotional states?

You get the idea. Feel free to expound on that as you see fit. It seems very academic, but it has the merit of forcing you to actually think about things that should be reflected in the design of your creature and that viewers should be able to pick up on, even if only subconsciously, in that design.

I see a lot of potential in your critter, but I also see certain bits that feel like they were haphazardly drawn on. Take the fingers for example. They don’t look like they articulate very well, so your creature wouldn’t be able to pick anything up with them. I don’t imagine he would use them to support his weight either, they’re too frail looking for that purpose. He could perhaps stab stuff with them, but that’s about it.

Good work, keep it up.

-Dustin

dusinbrown: Thanks for stopping by, man. Interesting demo reel. You seem to have done a lot of medical 3D work.

The Hydralisk is a killing machine. The Zerg are parasites and they evolve other creatures to do their bidding. The Hydralisk did not always look like this, but now it is not really an animal, it is a weapon. It sort of half slithers and half walks (the spikey things on the sides make it sorta walk like a millipide or something). But this is not my creation. This is Blizzard’s creation :smiley: Interesting suggestion. I’ll take that into account when creating my own stuff, but I’d rather try to stay ‘authentic’ with the Hydralisk :stuck_out_tongue:

Darukin: I wish your sketchbook link worked. Big fan of your work :stuck_out_tongue: Grom looks AWESOME.

I am a bit new at Zbrush (this is my first model after all) so I am still getting the hang of the workflow. I am retouching certain things. Slower this time too :smiley:

Okay, so I basically finished all of the spikes on the back of the Hydralisk (all the way down to the tail). I haven’t ‘set’ the spikes in the skin yet so they’re still just floating, but the spikes themselves are done. I just gotta do the side spikes and refine this model a bit more and then I can start polypainting. YAY!

Wow, haven’t posted here in a while. Well, I haven’t been slacking :smiley: Here’s what I’ve been up to. I redid the feet twice, not just once. I am really happy with the way that they came out. Now I am redoing the shoulders again because I wasn’t happy with 'em. I also still need to refine some shapes, as I keep saying, and then I’ll be happy with the modeling.

I also am trying to lay out the base colors of the Hydralisk. I’d like to hear what you guys think about it. Am I going in the right direction? Should the feet be the same color as the teeth? I plan on making the spikes the same colors as the feet thingies (that gray color). Is that a good idea? Just asking. I really wanna make this model good.

Thanks, all!

He’s really coming along nicely. Really like those spikes too. One thing I think you could do is go down two subdivision level and build up the forms with the claytubes and clay brush. Than smooth them out so your forms look less lumpy. And for the armor like sections (stomach) use the flatten brush to make the surface more plane like. At the edges of the planes, you might want to try pinching them. I think that will help you get the look your looking for.

womball: Hey, thanks for stopping by, man!

Well, look at what I’ve done so far. Been coloring him a bit more :stuck_out_tongue: Tell me what you think :stuck_out_tongue:

[attach=113759]HydraliskColor.jpg[/attach]

Its coming along nicely. I think the red areas would look great with some veins in them. And some discoloration. Use low opacity brushes to build up the color. Oranges and some greens might help the look too. You will have to experiment. He could use some dark browns on the armor.

Nice. Ye I agree with womball. Throw in some variation of colour. Try use the colour spray stroke and alpha 07. It gives you fast variation in colour, When painting, try think of where his been. What his gone through. Battle scars, those sorts of things. Give the guy a story. hehe.

Keep going :+1:

womball: wow, I agree with everything you said :stuck_out_tongue: He is gonna have some browns on the armor, and the reddish parts will most likely have veins to 'em.

brettSinclair: alpha 07 is the alpha’s name? I’ll keep that in mind. Thanks for stopping by :slight_smile:

I have some homework for another class to do today, but tomorrow I’ll keep at it :+1:

Yeah, this is lookin’ wicked sick Quester! I like your seriousness, you really take comments to heart which in turn will make you a much better artist! This really is a great creature concept, a little aliens a little predator, and your doing it great justice! Since you’re in the texturing state, I’ll give techniques I’ve found. Turning on both zadd and rgb can create some cool results along with an alpha- sculpting+paint at the same time. I also like to go under the masking rollout and check “mask by cavity”. This allows you to paint in only the cracks and crevasses to bring out those fine details you put a lot of time into. Try inverting it to get opposite result. Its good to gradually build it up so work with a low oppacity level. I would look up some reptile refs for more realistic detailing. May want to also check out Zapplink if want to directly transfer photo real quality onto your mesh (worth knowing). Again I really like how its coming, and if your in a time crunch, think about starting your next character(s) and get them to the same level this one is so you could maybe paint them all about the same time. Keep going bro! :+1:small_orange_diamond:+1:

Benjw703: Hey thanks, man! Really appreciate it (and I do plan on using Zapplink eventually :wink: ). I must ask you to remember that I didn’t make this guy up, BLIZZARD did :lol: And I do gotta start my next characters soon…

I am slowly working on texturing :stuck_out_tongue: I have started working on more of the body. I have included another picture of the shoulder so that you guys could see and tell me if it works with the rest of him (it should look EXACTLY like what it looked like last few times I posted, but no one said anything that time… :P)

I worked on the shoulder some and on one of the carapaces. I think the modeling is like 98% done. I still think parts need to be refined, but all in all, my Hydralisk looks good for my first Zbrush model. I also worked on the textures a bit. I layed out the colors for the feet or toes or whatever you wanna call 'em :wink: Um, I worked on the arm texture some more, I think. Today I just been fiddling with the hydralsik when it comes to textures. The most I spent time on was the shoulder and the carapace. It’d be nice to hear from ya :lol:

Boo! Okay, so here’s what I been up to this past week:

I been fiddling with the shoulder some more, as you can see by pics. I have also started texturing one of the carapaces (the one just under his head).

I also decided to see if I could do a composited shot of the Hydralisk. I am happy with it. I just rendered out a reflection layer, an occlusion layer (the GW occlusion layer found in the Matcap Repository… don’t remember the name of the guy who made it. Sorry :cry: ) and the Sebcesoir skin mat. I think that was it :laughing:

What do you guys think about it?

I wanted you guys to see what my textures look like so far. I am going for subtle textures, I don’t want anything too wild. Here’s a view of some of the textures so you could see 'em. I’ll probably put some texture on top of it to give it bumpiness.

[](javascript:zb_insimg(‘115061’,‘textures.jpg’,1,0))

Wow. Totally impressed. Thats my kind of creature creation. Keep it up.

Thanks Pale Horse Digital for complimenting on my rendition of Blizzard’s Hydralisk :smiley:

Okay, so I just wanted to post some renders that I did of my Hydralisk. I’ll be working more on it later on this week.

wow man i gotta say ive been folowing this thread of yours since the very begining and this has turned out to be a great model:+1: and i have a question:

as i recall ( and just to be sure ive read this thread’s first page again:laughing: )
your assignment was making 3 high res models in 3 months and it has been alilbit over 2 months now and i was wondering,if you dont mind me for asking, if you have made the other 2 and if theres any chance of you posting them in here :smiley: ?

LOL, acb12, thanks for stopping by. To answer your question, I haven’t started the other two :cry: It was a greater task than I thought. I will be starting them in December (which is when my Christmas break starts). Its really good that my teacher is very lenient, to the point of letting us do basically whatever we want as long as we get a lot outta the class (the class, btw, is called Directed Indipendant Study… so you see why he is letting us do what we want even though he assigned us a task…)

I’ll definitely post them on here when I start 'em, along with the concept art and stuff.

Again, thanks for stopping by. It meant a lot to me :stuck_out_tongue:

hey man terrific job here dude i love the process of the creature… cant wait for the other characters and see and how you develop as an artist. good job.

Woah, great shapes man. I like it a lot. That must have been a lot of work.
I would spent some time to add small detail to the front and back of the body.
If you plan to render it outside of zbrush, a bump and specular map could improve it even more :slight_smile:

5 Stars :+1: