That’s weird, I didn’t get an email for your reply…
First off, that model looks great, good work you got there. The abs stretch a bit far across the stomach, but it’s not that noticable on first glance.
I don’t know why I’m getting bad normal maps with ZB. I really don’t understand it. I started the Wizard model, and just as a test, I made a normal map with ZB to see how my uv’s are, and it still looked awful, with flipped colors in certain areas. One of those areas was right in the middle of a uv chunk, so it’s not the uv’s fault.
The sampler in Max is very good. I’m really happy with the normal maps I can make with it. You have to turn it on, and there’s some settings you need to be aware of, but after you get used to that, it’s a breeze. There’s a really good tutorial on making normal maps in Max at http://www.poopinmymouth.com Ignore the URL name, it REALLY is a 3d 2d place, and the guy who runs it, Ben Mathis, is a fantastic artist.
About the high-res version of my model, the lasat high-res post I made was it. All I did afterwards was add teeth and toenails, which I had to do seperate to get them into Max.
Now, onto the update. This is what I have for the Wizard so far.
[attach=21494]Wizard_02.jpg[/attach]
There’s still a good amoutn of work to do on him, but he’s a pretty simple character, so it shouldn’t take long. Lemme know what you think so far.