Hi,
Does Zbrush use quad or triangulated polygons?
Thanks
Patrick
Hi,
Does Zbrush use quad or triangulated polygons?
Thanks
Patrick
'Evening Patrick Martin, welcome to ZBCentral . . .
ZBrush’s native polygons are “Quad”, but it can load “Triangulated” polygons & convert them to Quad. ZBrush can also convert it’s native Quad polygons to Triangular for exporting.
Have a good one . . . Mark.
Good evening Patrick and Welcome to ZBC!
Does Zbrush use quad or triangulated polygons?
ZBrush generated objects are quad based but ZBrush can import and export both quads and triangles (ZBrush prefers quads).
When importing an OBJ/DXF file composed of triangles you can instruct ZBrush to leave the mesh ‘as-is’ or convert adjacent triangles to quad by increasing the value in the TOOL INVENTORY
TRI2QUAD before importing.
When exporting a mesh, you can instruct ZBrush to export the mesh ‘as-is’ (usually quads) or to convert quad to triangles when exporting by selecting the TOOL INVENTORY
TRI option.
This info is also explained in the TextureMaster ZScript which I highly recommend that you download (if you haven’t already).
Hope this helps…
jaime
Edit: I see that Kruzr has already answered this while I was typing