new to zbrush and had a few Q’s I was hoping people might be able to answer, many thanks in advance.
When I used a file texture to paint a color it seems to use %100 of the colors saturation. Awesome. However, if I use the same file texture and use it as an alpha as well, to get zdepth popping out, the color loses its saturation. Is these a way to keep the colors saturated and get the bump out of it?
I am applying the file texture with the “drag rec” stroke. When I do this it leaves a square seem at the edge that bumps up in Z. Obviously, I don’t want this. I tried a few things including giving it a gradient alpha channel in photoshop so it fades at the edges but it still does it. How does one get around this?
Last thing. With one file I am working with I brought several objects into zbrush from maya and then in the subtool, broke them into groups. However, once I go through the process of disabling the UVs, and painting on them, I cant import the original obj file to get the original UVs back on I think because its trying to bring the whole file and drop it on the subgroub, so the point count obviously does not match. I also tried exporting from maya just the piece I want and importing that to use the UV’s but no luck. So is there a way to this? Or does one have to bring the object in one at a time if one is going to paint on them and get that map back into maya?