Hi, I am having the same problem in similar circumstances. I have a few dynamesh models, polypainted. Around 5-6 million polys. I have tried automask, custom masking, no masking. I have tried remeshing to between 1000-5000 polys on several meshes and always receive the same error. No mesh generation. I tried remeshing a polymesh primitive, and it generates a mesh. I tried exporting my model as obj and reimporting it, same result.
I have a cross-platform license, and both the Windows and Mac versions have given me trouble since the most recent post-4r4 update. When I tried remeshing these tools in Windows, I got the same error as above, and no mesh was generated. However, I tried remeshing in the OS X version, and something strange happened. A few days prior, I tried remeshing a tool I was sculpting, when zBrush suddenly crashed. No mesh was ever generated. When I went to remesh these newer tools that didn’t work in Windows. Instead of generating no mesh, it produced the low-poly version of my sculpt from a few days ago.
I checked in the temp folder where zBrush now stores the objIn and objOut for the qremesher plugin. I moved the objs out of the folder, tried remeshing again, and was now getting the same result as in Windows. No low-poly mesh generation at all. In the temp folder however, two new objIn and objOut files were generated, I tried importing them separately, one imported fine and was the original high-poly mesh, and the other was corrupt. Could it be that zBrush is having problems writing objs produced by the qremesher plugin?