ZBrushCentral

Q: Polypainting view set up - what is yours ?

Hello guys.
I dont know if this is the right section to post my Q but… nevermind i guess…

So, i wonder this.
When i work on my model polypainting i work with SkinShade4 Standart Material, then boost Up Ambient and Diffuse in the material modifiers. Set down Specular and set Light intensity Up to 1.4 or 1.8.
/im posting image to see how i work on polypainting/

So my question is, how do you work ?
What material lightning you set up for best view of your colors ?

The problem that i bumped just now is that while working on my helmet, with light intensity 1.4, it was too dark for me and set it up to 1.8.
But when i exported the diffuse map to check it out in PS the colors were darker and needed tuning.
So, this is no problem but i am asking to see a bether workflow for polypainting.

I know that many guys are working with Basic material, but it doesnt work well for me because the colors that appear are darker than what is “really there”.

p.s. Sorry for my bad english, i hope that you understand what i mean :slight_smile:

Attachments

qqq.JPG

You can adjust the Diffuse and Ambient sliders in the Material Modifiers menu to boost up the display of your colors. If you choose the fast shader you can see it’s at 80 Diffuse and 20 Ambient, those are good numbers to adjust your polypainting shader to for a pretty close “true color” deal.

Try messing with those values first in your setup, then see if it helps.