Hello guys.
I dont know if this is the right section to post my Q but… nevermind i guess…
So, i wonder this.
When i work on my model polypainting i work with SkinShade4 Standart Material, then boost Up Ambient and Diffuse in the material modifiers. Set down Specular and set Light intensity Up to 1.4 or 1.8.
/im posting image to see how i work on polypainting/
So my question is, how do you work ?
What material lightning you set up for best view of your colors ?
The problem that i bumped just now is that while working on my helmet, with light intensity 1.4, it was too dark for me and set it up to 1.8.
But when i exported the diffuse map to check it out in PS the colors were darker and needed tuning.
So, this is no problem but i am asking to see a bether workflow for polypainting.
I know that many guys are working with Basic material, but it doesnt work well for me because the colors that appear are darker than what is “really there”.
p.s. Sorry for my bad english, i hope that you understand what i mean 
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