Is this possible? (in 4R7, Windoze 7).
I’ve tried some combinations without success.
I’m guessing you have to do it via polypaint (no texture enabled).
But using both an alpha and a texture at the same time with RGB or MRGB enabled seems to ‘color’ based on the alpha
not the texture - in fact the texture seems to be ignored.
What I’d like to do is use a transparent texture to recolor the base in certain areas of the alpha.
E.G. a ‘stitch’ brush. Raise stitching effect and color the stitches at the same time (going back and coloring the
stitching later is painful).
G.
