ZBrushCentral

Q: Paint depth AND color at same time?

Is this possible? (in 4R7, Windoze 7).

I’ve tried some combinations without success.

I’m guessing you have to do it via polypaint (no texture enabled).

But using both an alpha and a texture at the same time with RGB or MRGB enabled seems to ‘color’ based on the alpha
not the texture - in fact the texture seems to be ignored.

What I’d like to do is use a transparent texture to recolor the base in certain areas of the alpha.

E.G. a ‘stitch’ brush. Raise stitching effect and color the stitches at the same time (going back and coloring the
stitching later is painful).

G.

It doesn’t seem to be a problem:
Image 355.jpg

OK. Thanks Altea. I’ll have to re-initialise and try again. Maybe I was trying to run before walking here (loading
up my transparet texture). I’ll try what you did and stick to basic brush and tex (to start with).

Well I messed around some more. But couldn’t get what I needed.

To clarify my intent a little better …

Normally texture and depth are applied masked by alpha. Fair enough.

What I wanted to do (I now realise) was further restrict the application of color by using a partially transparent texture.

But it looks like ZB just doesn’t do that. Loading the Tex with ‘black=transparent’ appears to be aimed at a different
result (transparent applied material). Loading a texture with an alpha mask just doesn’t seem to work. I tried both
methods, but consistently got color (usually black) applied over the entire brush.

Oh well. If I find a method that works later I’ll come back and update.

G.

Edit: Well the answer soon came to me. Simply modify the texture to paint a black mask on otherwise
white polypaint. Then export the polypaint as a texture. That texture can then be used in an external paint
app’ as a mask to color the strokes as you wish. More flexible that way too, as you don’t need to pin
down the color early.