ZBrushCentral

Punisher Carnage - Comicon Entry

Hello everyone. This is my entry comicon challenge 2. The parts of the armor of my hi-poly model done in Maya. In zbrush put the details more organic and deformations in the armor. The retopo did in maya because I took part of my base mesh. I used maps as Cavity and Occlusion to assist in the composition of the texture. For real time render used the Marmoset Engine.

Hope you like it!

beauty_shot.jpg

Attachments

punisher_hi.jpg

update04.jpg

update04_wire.jpg

presentation_shot.jpg

construction_shot.jpg

texture_sheet.jpg

concept_sheet.jpg

update06.jpg

Great job!!!

Much admiration

Nice Job Sir!

Hi bicc39 and DarkHalo… thanks a lot guys!!!:+1:

sorry … missed most this post hehehe

Beautiful work and I like the presentation too.

I’ve been meaning to do a character in this kind of workflow myself suitable for games, just for the practise. Good job. looks spot on!

Cool man!!! Congratulations!!!

(twocats), (max-tx) - hi guys … thanks for the comments.:+1:

the sculpt looks amazing, i love the detailing near the mechanical eye

dirkrulz - At first I thought that eye and burn would not be cool. But I liked the result. Thanks for the comment!

I like it.
The pants remind me of a samurai warrior though. I think it’s just the pattern.

Very cool…seems a like a cross b/w gears of war and terminator…infact his face resembles bit of arnie:)

*electricCAT… great observation, had not realized it.

*ashwin baluja… funny that other people also commented that it looks like Arnie hahaha:D

Thanks guys!

Hi guys, me and a friend had an experience with a call that Unity 3D engine. For those who do not know is an engine-oriented web. Atravéns it is possible to play on browse without having to install the game. Work on some projects and with this big engine, because it had the curiosity to see my character running it. At first I am posting the animations that I made and that will be used. The jump animation is broken, so not shown in this video. Soon I’ll post here so they can test on engine. The amazing thing here that can play on the same page.

<object width=“400” height=“225”><param name=“allowfullscreen” value=“true” /><param name=“allowscriptaccess” value=“always” /><param name=“movie” value=“http://vimeo.com/moogaloop.swf?clip_id=8545298&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1” /><embed src=“http://vimeo.com/moogaloop.swf?clip_id=8545298&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=00ADEF&fullscreen=1” type=“application/x-shockwave-flash” allowfullscreen=“true” allowscriptaccess=“always” width=“400” height=“225”></embed></object>

Here’s a link to Unity 3D: http://unity3d.com/

Great job! Love the stylized sculpt… It’s great…:+1:

Great design. Gears of War Punisher! Is the animation rendered out in Marmoset? The beauty shots are incredible.

Nattawat_OBBI - Hi thanks a lot man!:+1:

womball - Hi thanks for the comment. This rendering is of the Maya viewport. Render the presentation shot in Marmoset.

  • Do not know why the video is no longer appearing in the window of the forum. If you know of any way I can post the video here. Anything you can see on my blog: www.gilbertomagno.blogspot.com

Hi everyone. In my spare time I made a render pass and made the composition in Photoshop to test. Then I did a render pass with animation and composition done in After Effects. This animation I used on my home site. Soon I will post how organized the layers in photoshop. Can you repeat the steps using different materials in zbrush. I hope like it!

[![Punisher_render1.jpg|688x1000](upload://m4RQDTCDL6jrkqnlMgnL28j5Sgu.jpeg)]![punisher_thumbnail.jpg|356x206](upload://vb4m0O3UgbUeUayFsGWkSpqFA4s.jpeg)

www.gilbertomagno.com

Attachments

punisher_composition.jpg

love your work, keep it up

Dá-lhe Giba! Tá animal, mas eu já tinha visto. :smiley:

E ow, a paradinha da Unity não tá funcionando, não dá pra linkar nada de fora até onde eu vi, tem que por tipo numa página e botar o link pra ela. :confused: