ZBrushCentral

Proyect Soldier...

Hey guys !!!, I,ve been working in my first proyect for my demo. Its going to be a jarhead. This week I started in Zbrush, and there is some previews.

Any reply is welcome.

Bye

[[attach=137082]zb_soldier.jpg[/attach]]zb_soldier.jpg
[]zb_soldier.jpg [[attach=137083]zb_soldier2.jpg[/attach]](javascript:zb_insimg(‘137083’,‘zb_soldier2.jpg’,1,0))
[[attach=137084]zb_soldier3.jpg[/attach]]zb_soldier3.jpg

Attachments

zb_soldier2.jpg

I would work on teh anatomy, takes away a lot from the model ;]

Thanks for the reply slocik. Can you tell me whats wrong exactly? , I thought it was fine, :cry:, LOL.

thats a good start there :smiley:

I would say that you need to flip the normals of one of the boots. This happens when you mirror geometry sometimes. But you probably already know that.

Great stuff after 1 week though keep it up

Thanks for the comment. I am very worry about the anatomy, because I want to be correct, and don`t want to do mess, so any mistake you see, please post it.

Thanks

Well, I leave some previews, I try to resculpt the anatomy of the torso and arms, I think it’s very close. Any comment is welcome. Thanks

[[attach=138115]jack1.jpg[/attach]](javascript:zb_insimg(‘138115’,‘jack1.jpg’,1,0))
[[attach=138116]jack2.jpg[/attach]](javascript:zb_insimg(‘138116’,‘jack2.jpg’,1,0))

Attachments

jack1.jpg

jack2.jpg

I’ve re-esculpted the anatomy, It was a little out of proportion. I put the weapon I modeled month ago…LOL

[[attach=138351]JACK.jpg[/attach]]JACK.jpg

[[attach=138509]JACK2.jpg[/attach]](javascript:zb_insimg(‘138509’,‘JACK2.jpg’,1,0))

Attachments

JACK2.jpg

the whole torso is just way too long

look at the pectoral muscles, especially in the last pic you posted

they are clearly stretched way out to compensate for the added height of the torso

You were right, the torso was too long, thanks for the comment. I have decresed the torso, anyway I will continue with the anatomy.

I have did what you told me. I put a preview for any comment about the anatomy. Thanks

[[attach=138819]jack front.jpg[/attach]](javascript:zb_insimg(‘138819’,‘jack%20front.jpg’,1,0))
[[attach=138820]jack back.jpg[/attach]](javascript:zb_insimg(‘138820’,‘jack%20back.jpg’,1,0))

Attachments

jack front.jpg

jack back.jpg

This is an update of the arms. I resculpt the arms from 0. Any comment is welcome.

Thanks.

[[attach=139580]arm front.jpg[/attach]](javascript:zb_insimg(‘139580’,‘arm%20front.jpg’,1,0))
[[attach=139581]arm side.jpg[/attach]](javascript:zb_insimg(‘139581’,‘arm%20side.jpg’,1,0))
[[attach=139582]arm back.jpg[/attach]](javascript:zb_insimg(‘139582’,‘arm%20back.jpg’,1,0))

Attachments

arm front.jpg

arm side.jpg

arm back.jpg

Finally I have finished the anatomy of the soldier. I want to texture it, Im very impacient, LOL. This is a preview of the original face and the 3D face.

[[attach=140800]Jack face prev.jpg[/attach]](javascript:zb_insimg(‘140800’,‘Jack%20face%20prev.jpg’,1,0))

Attachments

Jack face prev.jpg

Well, you can notice I have re-re-resculpted anatomy once again. This is a prev with the texture no finished.

[[attach=142237]jack.jpg[/attach]]jack.jpg

[[attach=142400]001.jpg[/attach]](javascript:zb_insimg(‘142400’,‘001.jpg’,1,0))

Attachments

001.jpg

Well, here I am again. These last weeks I`ve been working in the Fast_Skin shader from Maya. This is the first time I work with this material, but I am very happy with the results. I want to work more in the specular map of the character, so I’ll upload more previews of Jack. Any comment is welcome. Thanks

[[attach=148531]jack.jpg[/attach]](http://javascript%3cb%3e%3c/b%3E:zb_insimg(‘148531’,‘jack.jpg’,1,0))

Attachments

jack.jpg

Test of pants and boots. I turn down anti-aliasing for more quick renders.

[[attach=148768]jack_ent.jpg[/attach]](javascript:zb_insimg(‘148768’,‘jack_ent.jpg’,1,0))

Attachments

jack_ent.jpg

More prevs…this the M9 beretta I modeled months ago, and I have finished texture it. There is some things to fix, but I’m very happy with the results. Any comment is welcome

[[attach=148795]beretta.jpg[/attach]](javascript:zb_insimg(‘148795’,‘beretta.jpg’,1,0))

Attachments

beretta.jpg

thats a good start. if youre going to use 3dsk reference, i’d recommend manipulating the photo and your textures so that it does not look similar to that photo reference. It takes away too much from your character… unless you are trying to make that same exact person then i apologize:cool:

Jajajaja, actually I try to do exactly the same real model, I think he has so much personality to change him, LOL.