Hi,
I don’t have much experience with rigging or proper setups, so I am reaching out for some help on setting up a “mouth move”.
My sculpt will just be grazing in the field, so all I need is to have the mouth chewing and some basic head moves. I went back into zbrush and split opened the mouth, but I am not sure what the best workflow is to bring it back into Maya.
ie;
Should I split the mouth & head into 2 pieces?
Do I bring in the jaw & body separate?
Would blend shapes be a better method, vs rotating a joint bone?
The model has fur and other parts parented, such as eye & horns.
Thanks so much,
Lou