Hi everyone,
I’m fairly new to ZBrush but for what little I have done I absolutely love the software. I did have some questions on how to finish a product. I did work in Mudbox a while back and had a good workflow down but for some reason ZBrush seems a tad different.
- Form a good basemesh/dynamesh.
- Refine, tweak.
- Detail.
(this is where I am confused) - UVs for texturing? (both uv master/uv map [under the tool section] solutions crash my program)
- ZRemesh or Decimation Master, and then UV (still crashes)
- skip to polypaint? But how would I send that info to another program (I’d like to use Substance Painter too)
Of course I guess each workflow is different depending on organic/hard surface but as a general workflow, anytime I reach the texturing/uv steps, ZBrush likes to crash. Am I missing steps or over-looking something? Could it be my system? Though I thought ZBrush was software accelerated not hardware accelerated.
Any info and insight is greatly appreciated.
Thanks a bunch!
Andrew
http://www.adroberts91.com/