Alright, say I have a creature model with some spikes or horns or whatever, and I decide I don’t like them and want to flatten them back into the body, or just chop them off. What’s the best way to do this?
I’ve tried using TrimCurve, but it seems to result in making new polygroups, which I don’t want.
So I try SliceCurve, which at first looks like it does what I wanted, but turning the camera reveals my spikes are still there, just flat.
Trying to smooth everything away doesn’t completely get rid of the spikes, just makes them tiny.
So what’s the best way to go about doing this?
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