ZBrushCentral

Proper Polys

Hey Folks!

I encounter the same problem all the time:
http://img189.imageshack.us/img189/328/handfail.png

Why does it always looks as broken as this? I recreating the handtutorial but this just won’t work at all!

Also I have no idea how to add polys after starting sculpting. In the tutorials it’s listed under “poly distribution” but I have no idea how to achieve a proper poly distribution.

Thanks in advance!

Try playing with the adaptive skin settings.
The setup you posted can work.
http://www.zbrushcentral.com/zbc/showthread.php?t=5195
The second post in this thread will definitly work.

U add polygons by subdividing your geometry.
To do so Right hand menus-geometry- subdivide geometry.

Note: Dont sculpt on your zsphere mesh. Create an adaptive skin at level
1 or 2 and then subdivide and sculpt on that

Please actually upload images to ZBC rather than linking to them on other sites. Here are the instructions if you need help with that: http://www.zbrushcentral.com/zbc/showthread.php?t=68060