Hi all.
I’m currently trying to add some finer details for the skin using the ProjectionMmaster, however once the model is picked up again after adding some details they all get blurry and doesn’t keep the quality they had in ProjectionMaster.
I attached a quick example of what I mean. To the left is in the ProjectionMaster and to the right is when picked up.
Is there a way to make this stay crisp like in PM? I tried changing between the different UV map methods but that didn’t help.
My model is currently 2.3 Mil polygons, I’m not sure if that’s the problem, but I can’t really divide it one more time, it will end up at 9 mil polygons and Zbrush only keeps crashing at that ammount.
Thanks in advance for any help regarding this!
Best regards,
Robin
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