I noticed something odd:
When baking shadows and material with projection master in polypaint mode, then converting that to texture gives a flawless result, no really visible seams.
Doing the same thing however directly in texture mode (using projection master to bake shadows and material) gives really horrible and heavily visible, blocky seams without any color.
Why is that happening?
Why is polypaint working better here?
zBrush 3.5r3