ZBrushCentral

Projection on decimated object problem 4r6 P2

Another problem

Decimating dynamesh 5mil points to 50k points creating uv then project details from high poly to low poly
“divide -> project details” then again “divide -> project details” up to 5mil to get object with subdivisions and textures from polipaint

But it looks like in cost of zremesher they have destroyed rest of very important features of Zbrush

4r5 nice and smooth

4r6 nice piece of crap

It’s same subtool one decimated and projected in 4r5 another in 4r6

As for me 4r6 is totally useless because of this problem described above and this one described in this thread Polipaint problem on dynamesh in 4r6

Thanks
Piosio

16GB RAM - Intel I7 4770k

Attachments

4r5projection.jpg

4r6projection.jpg

Don’t forget that it throws out UVs when decimating flat objects now too :slight_smile: