Another problem
Decimating dynamesh 5mil points to 50k points creating uv then project details from high poly to low poly
“divide -> project details” then again “divide -> project details” up to 5mil to get object with subdivisions and textures from polipaint
But it looks like in cost of zremesher they have destroyed rest of very important features of Zbrush
4r5 nice and smooth
4r6 nice piece of crap
It’s same subtool one decimated and projected in 4r5 another in 4r6
As for me 4r6 is totally useless because of this problem described above and this one described in this thread Polipaint problem on dynamesh in 4r6
Thanks
Piosio
16GB RAM - Intel I7 4770k
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