Right now I have a mesh that has a fair amount of poly painting on it,…I noticed that it was quite convienant and effective to use projection master to drop color texture stamps (just using the drop rect with simple brush set to rgb)…so everything was looking nice, but when I leave projection master and accept the changes, I get shifting colors of some kind, as if the surface was all mixed up and slid around…basically an error…if anyone knows whats happening, how to fix this, or a thread they could point out, I would greatly appreciate it,
thanks,
-Josh