Hi ,
i’ll try to explain this clear enough.
Normally I would handle this with polypainting, but i’m trying to retexture a creature exported from skyrim and i’ve tried by importing the obj , dividing the creature 5-6 times (without smoothing , otherwise i get a lot of mesh splitting) and then i convert the texture i imported onto the model to polypaint. Even at 10 million poly’s it’s still not ideal in some placed to paint due to poly distribution , but its sort of acceptable. But then when i convert to polypaint back to a texture I only get a texture that is about 80% correct compared to the polypaint I did.
So this is just to explain why I turned to projection master instead and amazingly this works really well, i doubled the original texture with a clone, giving me amazing detail with project master. But there is one thing I am missing terribly, when polypainting I tend to use the standard brush in RGB mode with drag rectangle stroke to drag alpha’s onto the model in fast succession and rotating them along the way by just holding left mouse button and moving. However when using projection master I can’t rotate with any of the brushes and draw rectangle stroke. It only seems to work with dot or freehand, but this isn’t ideal , because in that case i’m still missing the on the fly scaling. This slows down my process of texturing a lot. Is there a way to get this behaviour I love so much in polypainting into projection master?
Thanks.
(i’ve been using zbrush for a long time, but i’ve remained a noob when it comes to UV mapping because that’s where 3d starts to bore me and it’s exactly why I love zbrush so much, because it tries to hide that boring stuff from me ;p)


