ZBrushCentral

projection master fade options?

I think i saw somewhere when paingint with projection master, you can adjust the fade options so it’s …not so sharp? i gave up painting today because it kept giving super crisp edges when i picked up my texture, is it possibe to change this fade option so it’s more smooth or something?

The trick is to set Tool > Display Properties > DSmooth to anything but 0. By default, polymesh tools have a DSmooth value of 0.

For a high poly model you can crank DSmooth up to 1 but for low poly models you will most likely need a value closer to .01 as DSmooth affects the displayed geometry (not the geometry itself).

The Display Properties are only in effect when Quick 3D Edit is disabled, but Projection Master will take care of that for you. So leave Quick 3D Edit on if you are painting a high poly model and the DSmooth’ing is slowing things down.

Thanks TV i have question about this though.

SO i’m all done sculpting my mesh, and i’m painting textures, so once im al done crank it to 1? is that how i would do this?

Set DSmooth to above 0 at any time during your modeling, even just after you imported your model if you want. Just make sure DSmooth is above 0 before you enter Projection Master.

The purpose of the Display Properties is to eliminate polygonal faceting when composing a still picture in ZBrush. They also help when using the Fade option in Projection Master. I am not sure if they also help when applying deformations through Projection Master, but I would guess so.

While modeling you do not necessarily want to see the Display Properties in effect. That is why the Quick 3D Edit mode ignores them. However, Projection Master detects if Quick 3D Edit mode is enabled, disables it before dropping the model and reenables it after picking up the model. So no need to worry about the Quick 3D Edit mode :slight_smile:

Sorry, I forgot.

Depending on the polygon density of your model, a DSmooth value above 0 might not be enough to create the best possible projection fading. The Draw Resolution (DRes, also a display property) is set to 3 by default. This indicates the model is subdivided 3 times before displaying it. What you are looking for is a DRes value that eliminates any polygonal faceting, or in other words, a 1:1 polygon to pixol ratio. At least during my tests that seemed to yield the best possible results.

You do not need to worry to much about the DRes setting, just increase it if your projection fading is not satisfactory.