Hi all,
1500 point mesh…exported from Maya…with good UVs (no overlap, nice layout)
2048x2048 texture.
Painting away in PM…it’s all good.
Drop. Ah…
When I drop the texture, I always view the results in Flat mode to check for bad blends. What I found today is darkened polys… I went back into PM and painted over them…Drop…they’re back! I can’t get rid of them!
When I paint over, the paint stays, but there’s a Multiply/Additive effect or similar being applied when I drop. You can see this in the dark areas on the image. This effect is spread across the rest of the model also …
Previously, the model had higher level subdivisions, but I deleted them since. Can’t imagine why they’d break anything at the base level…
Any ideas?
Cheers
alt