Let’s talk UVs and Projection Master “problems”…
Say I have an organic model, no UVGroups, but I have UVs, created in Maya.
I’ve noticed that when using Projection Master and the straight color, single layer brush, that the texture bleeds over to places I dont want… Yes, the brush is projecting in camera space, but I want to minimize the errors as much as possible. How do I keep the projection as tight as possible?
More often, I find myself cleaning up areas I just painted? Is the quality of Projection Master connected to good or bad UVs?
Also, if I use the blur brush, that also projects beyond the intended area and also creates a lite color shift on the other side. Is there a way to control that?
The UV question would be does ZBrush with it’s GUVTile or AUVTile function perform better than Maya’s AutoMapping, especially when using Projection Master?
Can ZBrush’s Tile functions be used as alternatives to carefully unwrapping UVs?
Usually, I’d unwrap UV’s as best as possible, but on organic models, UVs can get out of hand quickly…
thanks