I am working on something mainly for learning and practice. I created a sphere and used masking to extract new geometry. What is shown is a sphere that is untouched and all details and extruded forms are mesh extractions
Because the geometry extracted cannot be reconstructed to get a clean low res mesh with UV’s I was thinking I should use project all on the clean sphere (created from a clean cube so it will be easy to reduce and UV)
The problem with Project all is I get poor results, some of the hard edges get jagged and I cant get something close enough to the original.
My question is, how would you get the best results from the above image? Keep in mind I am trying to take this into another 3D app and render and animate it, so I would like to be able to have a low poly base with normals and displacement at render time.
Are there other techniques or tools that I am forgetting? Thanks in advance.