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Projecting Sub-tools

I am working on something mainly for learning and practice. I created a sphere and used masking to extract new geometry. What is shown is a sphere that is untouched and all details and extruded forms are mesh extractionsDay_02.jpg

Because the geometry extracted cannot be reconstructed to get a clean low res mesh with UV’s I was thinking I should use project all on the clean sphere (created from a clean cube so it will be easy to reduce and UV)

The problem with Project all is I get poor results, some of the hard edges get jagged and I cant get something close enough to the original.

My question is, how would you get the best results from the above image? Keep in mind I am trying to take this into another 3D app and render and animate it, so I would like to be able to have a low poly base with normals and displacement at render time.

Are there other techniques or tools that I am forgetting? Thanks in advance.

you don’t have the polycount you need to get the smooth edges on the projection.

also, the “clean” sphere should be slightly larger than the meshes that will be projected.

you can also use another application other than Zmapper to generate your normals.

When Zmapper can’t give me the results I need because projecting a mesh creates more problems than it solves I use xNormal. Free, easy to use, and free!

thanks Goast666 I have Xnormal and have used it a few times and it does give good results. I am trying to do as much as I can in one app to save time but X normal sounds good, I will give it a try.

I will also see if scaling the sphere up will give me better results when using project all. Thanks for the tip.