HI,
Is it possible to retopologize a sculpt - and then project the polypainting info from that sculpt onto the new mesh ?
Can’t find any info on the web yet - if someone could point me to a TUT or something would be greatly appreciated.
Thanks
HI,
Is it possible to retopologize a sculpt - and then project the polypainting info from that sculpt onto the new mesh ?
Can’t find any info on the web yet - if someone could point me to a TUT or something would be greatly appreciated.
Thanks
You have to make sure that ‘colorize’ is turned on in the Texture menu before you use Project All.
Cheers,
Revanto 
Thanks !! Much appreciated.
Incase anyone else looking at this still confused - just put retopo mesh as a subtool under the sculpt with colour info … turn on colourize under texture like revanto mentioned … then project all in subtool section , and colour to texture to make a texture map under TEXTURE
Thans again !