ZBrushCentral

Projecting POLY PAINT onto RETOPOLOGIZED MESH

HI,

Is it possible to retopologize a sculpt - and then project the polypainting info from that sculpt onto the new mesh ?

Can’t find any info on the web yet - if someone could point me to a TUT or something would be greatly appreciated.

Thanks

You have to make sure that ‘colorize’ is turned on in the Texture menu before you use Project All.

Cheers,
Revanto :stuck_out_tongue:

Thanks !! Much appreciated.

Incase anyone else looking at this still confused - just put retopo mesh as a subtool under the sculpt with colour info … turn on colourize under texture like revanto mentioned … then project all in subtool section , and colour to texture to make a texture map under TEXTURE

Thans again !