I have an Obj that I exported from Maya that is comprised of 130+ meshes with clean, separate UVs. I’m importing it into Zbrush together and separating it into Subtools by Polygroups>Auto Groups then Subtool>Group Split, which gives me all of the many meshes I need to sculpt all in their own Subtool - up to this point, everything’s going great.
I sculpt, that goes great.
Now, is there a way to merge all the Subtools back together while preserving the subdivision levels so I can export my normal maps all at once? If I have to do the normal maps one mesh/Subtool at a time then cut them up in Photoshop, I’m in trouble, I do not have time for that.
-Nicholas