Hey everyone,
I’ve made a really high res model at work, and we’ve had it decimated to about 1 to 2 % of pre-processing. Now we want to try and test this with an original normal map, but I wanted to know, is there a way in 3.5 r3 to bake a normal map onto the decimated mesh from the original 25million poly mesh? Or should we just just use a normal map from a lower subdiv on the original model for the decimated mesh?
This is probably the wrong section to post this, and I’m sorry for that. If anyone feels the need to point me in the right direction please do so. Thanks in advance =]
~Mihail