Hello, I’m wondering if there’s a way to project material info into the UVs of the mesh… so, for example, if i have a skin material for one portion of the model, and metal material for another portion, is there a way to save that info onto the UV map the way we save color info by clicking Polypaint to Texture? All i want is some dind of material guide or reference that i can use in photoshop or in max to rebuild the material. any info would be great, thanks!