[HR][/HR] What is the best way to project details from a high poly character sculpt that uses multiple subtools onto a low poly mesh?
I am at the “pulling my hair out stage” of trying to figure this out. I have a high poly (9 million) character sculpt made up of three subtools. The first is the upperbody and shirt sculpt including the head, the second is the pants and the third is the pants back pockets. I have tried two methods, 1st being to use “project all” in the subtools menu. I brought in the original low poly mesh that I subdivided when I started the sculpt, and am using this to project the detail. I loaded all of the subtools from the high poly mesh separately using “append” to the low poly, then one at a time used “project all” under subtools to project the detail. This works pretty good for the top subtool and the pants subtool. ( I say pretty good and not great because it is a little inaccurate where the two meet, but that is probably because the mesh is not an exact retopo) I have also tried merging all subtools and projecting as one mesh but that resulted in the pants not projecting at all. The main issue here is when I try to project the back pockets subtool, the result is terrible.
Video of this method:
http://forums.cgsociety.org/showthr…f=140&t=1013816
The second method I have tried is to use a zsphere with the high poly, using the Rigging menu. Then I go under Topology and select the low poly mesh. Then I go to adaptive skin and hit preview and Zbrush crashes because it can’t divide the mesh because of the polycount. This confuses me because I thought it is supposed to subdivide the low poly mesh and not the high poly, but I guess I am not doing something correct. This method has worked for me before using pretty low poly meshes. I tried using Decimation Master and decreased to 4 million polys and tried this method with the same crashing result.
Video of this method:
http://www.alexandervonsass.com/projectingtut/
I am having better luck with the first method, but I am still not getting acceptable results. I am not sure, but it could be because the top half of the character subtool is not a mesh extraction, and was sculpted from scratch, while the bottom two are mesh extractions? Sorry about the long post, if anybody knows a good way to project details from such a high poly mesh that contains multiple subtools onto a low poly mesh I would really appreciate it. I also would like to note that I am trying to reserve the subdivision levels, which both of these methods are “supposed” to do that if they work correctly. Thanks for your time, I hope somebody can help!
Images: Back1 is how the mesh should look with all three subtools projected, however only the upper and pants subtools are projected. Back2 is the result of when the back pockets subtool is projected.
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