I have a question for you guys: is it possible to use Z-Brush to project a texture over an already-UVed low-poly model? The problem is that the UVs are distorted, so it’s impossible to paint manually a regular pattern, like a stripe, without distortions. I don’t need to sculpt any hi-poly detail, I just need to project a texture over my mesh and keeping the existing UVs. Is it possible? If so, how? Thank you.
Divide the mesh to have enough polygons to support the color. Project. Convert to texture. That texture will wrap correctly on the low poly mesh.
Hi aurick, thank you for the reply but this method doesn’t work, because if I subdivide the mesh, polypaint it and project to texture, the vertex information won’t perfectly match my low poly mesh, so I’will have a distorted map. That’s why I asked about projecting DIRECTLY on a low-poly mesh.
Any other suggestion? Or is not possible?
You could subdivide without the smooth subdivide setting on (deselect Smt in the Tools / Geometry palette)
Richard
Woah! This worked flawlessly! Thank you Richard! 