Here is my question.
When I used simple mesh like a sphere, there was no problems on projectAll.
When I tried to ProjectAll, most time I faced this result.
Here is my process.
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first subtool layer - sculpted mesh like muscle detail with un-arranged uv map.
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second subtool layer - base mesh with no detail and clean UV map.
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subdivided 4-5 times on second subtool mesh.
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store morph target second subtool mesh.
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push projectAll btn.
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result is like that.
I tried a test version with simple sphere and brief sculpting bumps. and applied same process. It transfer the perfect same detail from source to target. but the muscle body doesn’t…
What happend here? what am I missing? Thanks in advance for your any advice.
and is this the only way to transfer the sculpting detail from a mesh that without uv mapping?
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