ZBrushCentral

Project Nova (nsfw)

Male infested baked & in UE5. There’s a lot of polish work & actual painting (not polypaint) to do, UV layout work etc. I’ll be doing all of this once the fifth and final race of Project Nova are complete; the Automatons.

Have a great week!

Did the highpoly + lowpoly, baked & imported updated female infested race to UE5. More concept work done on the automaton race. And there we have it folks; five races, fitting for a quintuple A game.


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progress, innit



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Lots of possible colour variations with this one


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A lot of the design choices are mostly solid now, been going through and eliminating a lot of subpar or awkward design choices I made early on. I don’t think much will change, all that’s left is polish and finishing up. Stomach and lower back still needs work IMO.




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the sigma grindset continues grinding, what can I say



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Was busy this week, so didn’t get as much done as I wanted, but yea just further refinement and detailing as per usual.



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Got sick because I went outside to touch grass. Managed to get a bit done but once again, not as much as I’d like.


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I feel like a bit of a spammer for posting with seemingly so little progress, but the last 10% of sculpting is always like this, and is important to get right. Male version coming up soonish I think.


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These weeks are just flying by. Played too much Morrowind. Closed the eyelids a bit for better detail during animation & started on retopo. Might smoke some sweet moonsugar later if I’m feeling cute


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Hey Looks good, i like the design a lot.

Kind regards
Thorbjorn

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Done with the lowpoly, coming in at 100,676 tris. A bit high, but I think the geometry is necessary for this level of detail. I want to revisit the other races to ensure they have a similar level of detail in the lowpoly. Unwrap & bake coming up next.

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Instead of ‘woke’ Body Type 1 & 2 or ‘trad-wife’ Male & Female, Project Nova will feature a brand new nomenclature for the quintessential quintuple A (AAAAA) experience; players may choose between ‘Floppy Meat Walls’ and ‘Never Big Enough’ (FMW & NBE respectively), and have altered the character creation window to reflect these exciting new changes. This may or may not be an out of season April Fools joke.

Additionally, the female (oops! I meant to say FMW) automaton is baked and in UE5. Needs metallic and roughness maps, as do all the races. Work was also done on the NBE automaton this week.


Turntables, so ChatGPT can scrape them:

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Didn’t get much done this week, will try to get more done next week. Added hair, blocked out primary forms, worked on the face some more.

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Sectioned out and retopo’d areas of the dynamesh. I think there are some design elements on the dynamesh that are better than the cleaner subdivision sections; for instance I think the serratus anterior area looks nicer on the dynamesh. But that’s one of the reasons why these weekly recaps are helpful to me; comparing earlier designs to later designs helps identify regressions in design, and I’ll know where to improve next time.

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People need to stop asking silly questions like, “why is it armoured down there?”

Of course it’s armoured down there. Project Nova is one of those DEI games. It’s made by an equal opportunity armoursmith. Just wait n see, we’ll be hiring Sweet Baby Inc. soon enough to make sure armour-otakus are well represented in the industry!


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great update

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Male automaton is about ready for a bake. I’m also noticing areas that need improvement on the in-engine models.


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Lost several days dicking around drinking raw ass blood, running like a crazed madman from sandworms and howling at the moon Invested time into market research, in particular Dune: Awakening. Should have the lowpoly done by next update.

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Not done with the retopo, but at least I’m mostly done with Dune: Awakening, having hit endgame. Basemesh soon

Have a great week!