ZBrushCentral

Project Nova (nsfw)

No animation work this week, just armour and weapons. Both armour and weapons will be modular, and it’s been an interesting mental odyssey planning out how they’ll be assembled. Similar to Destiny 2, weapons will be categorized as primary, secondary, and heavy weapons. However unlike D2, players can carry whatever weapons they want in any combination they desire, as long as they don’t exceed their carry weight limit.


Have a great week!

Polish, polish, polish. Hmm I miss polish pickles. I was once in Leeds to visit the Royal Armouries, and came across a small Polish foods store. They sold jars of pickles; cucumbers, tomatoes, and onions all in ludicrously large glass 5-6 liter jars. Maybe I should go and make some.

Like the good Chinese spy that I am, I went there to steal military secrets. Sadly the ones I stole are outdated. You can help yourself to the ones I took while I was there (and other places too), links found in the description sidebar. https://www.artstation.com/artwork/rRDYXG





Have a great week!

A day late with this update due to my non-existent sleep schedule. Mostly worked on the internal structure of the armour, also reworked some of Project Nova’s internal wiki structure for better organization. Project Nova is getting fairly big, around 160gb worth of files now, so I’ve invested in an external 2 terabyte SSD to bolster my cloud backup and will be looking into seeing if I need to be using Perforce or similar for better data management, despite working solo.

I was going to use some AI to generate an alpha map for the brass-like metal, but in the end decided hand drawn yielded nicer results.



The Emperor protects.

Alternate helmet, more polish!


Submit to the Three, the Spirits, and Thy Lords.

Some more armour variation blockouts, an example of possible armour combinations in the second pic. I’ll have to be sure these mesh well with the other material type armours. Currently, leather, chitin (placeholder name, Bethesda/Zenimax lawyers), and steel armours are planned. Artstyle congruity is something I care a lot about here.


Have a great week!

Separating dynamesh blockouts into chitinous plates and a binding material, Adding backpacks. Kinda working on 4 suits of armour at the same time lol



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All components of armour are unique now, though still mostly in rudimentary blockouts.


Have a great week!

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Mostly worked on armour 4 & size adjustments to a lot of pieces. Poleyns are missing on 2 & 3 because I forgot to toggle vis when rendering them lol. More compatibility work towards wings & tails. Added jetpacks for wingless races.


Have a great week!

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WOW, these are just great. Love the wings and horn additions.

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I love to watch the uploaded clips of your streams as I do my own work! I love your art style

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Thanks guys!

The eyes are windows to the soul

Have a great week!

More detail, cleaning up shapes, etc. Blocked out a ‘fully kitted out’ character with all of their equipment slots filled & some wing armour for the vampire race. I hid an easter egg in here somewhere lol


Have a great week!

Made armour for wings, horns, and tails. Made existing armours compatible with species specific armours. Some work done to gauntlets #4.


Have a great week!

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love the update

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been swapping out my shiny brass material for a more basic matcap for polypaint. Did a recolour, shape & silhouette balancing, basically just made it a lot darker. Added gems, added modular trim for cloth. Vampires (and all species for that matter) require colour balancing, the vampire wings are currently way too pink. Retopologized & cleaned up wing armour and pauldrons. Separated armour sets into individual .ztls, the singular file started hitting my 32 RAM limits. Armour sets 1-3 are mostly defined already though, so this is fine.





Have a great week!

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This topic is amazing :open_mouth: I love all those process and wip, your sculpt detailing is really good ! I m looking forward to seeing more :slight_smile:

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A lot of last week was prep work for sculpting; made better lowpolys for subdiv sculpting (faulds & tassets, rerebraces, vambraces, gauntlets). Minor polypaint work to remove some of the most messy parts of paint. Adjusted waist proportions to accommodate the underlying pourpoint, as well as to allow cuirasses to procgen sans faulds, or vice versa. I also started prototyping emblems loosely based on Japanese ‘mon’ (紋) to represent the various factions & houses in Project Nova.



Have a great week!

Arms seem to be in a pretty good place for now, still needs work though. Cuirass & leg armour next. Feels like I didn’t get a lot done, but gauntlets can be time intensive.

Have a great week!

My entire weekend was utterly devoured by the release of PoE2! I managed to get a bit of work done on Project Nova however. WIP of the Abyssal race compatible armour. In Destiny 2, Titans get a powerful boosted jump, Warlocks get a maneuverable glide, and Hunters can get a triple jump. Similarly, each race (species, rather) in Project Nova will have their own movement abilities, tied to whatever is on their backs.


Have a great week!

Been working on modular visors. Added jetpack for human race, plus various tweaks and adjustments.

Have a great week!