ZBrushCentral

project mercury*

Hello,

I started a UE4 project a couple months ago. I have managed to get a good portion of the code complete and working but am light on 3D Art. I figured it would best to use this forum to display the developing 3D Art work for the game. The game is a 3rd person shooter.

I’m currently getting all the 3D concept models I have organized before the next sculpting pass. The code I made has fully working sectional swap system that also works in network. Because I’m a one man band right now I’m intentionally designing characters with clear natural seams( almost action figure like) to speed other process and make armor swap sections easier. The neat thing I found about making chars in this way is coming up with creative design answers for the seams.

please feel free to give critiques and feedback.

Thank you,

Attachments

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very nice work

Thank you! Did a quick sketch for the next model.
p3info.jpg