ZBrushCentral

Project Master -- What's your bloody problem?

So this is an issue that has been going on and off with the projection master while texturing. Here is my basic set-up:

I have a model imported from Maya that has already been UVUnwrapped in Maya and so forth. It’s been subdivided in Zbrush for higher poly detail. I start texturing using the Project Master. Everything works fine. Then, typically when I reopen the Zbrush file with my Work-In-Progress model, the following starts to happen:

I “drop now” using the Project Master like so, and paint something (a red spot in this case) on the model:

PM1.jpg

It’s as if the PM now can’t interpret the UVs correctly. What puzzles me is that I haven’t done anything with them. At first, I assumed that there was something wrong with the UVs to begin with. But then I started to work from scratch, by opening the same model in a bran new ZBrush file, and the Projection Master worked like a charm. Come back the next day, and it starts to do this business.

I tried to fiddle with the “Fix Seams” option, but I really don’t know how to work it properly and while it fixes some places it doesn’t really solve the issue completely.

Well, if anybody has an idea, I’m all ears?

Attachments

PM2.jpg

PM3.jpg

PM4.jpg

try unselecting “fade” before you pick up.

Nope. That didn’t do anything.

I managed to resolve the issue at one point by taking my model down to LVL1 subdivision and importing (ie. replacing it with) the original model. Since, you know, Zbrush tends to change the original mesh slightly as you subdivide and work on your tool. Well, after I did that, the problem disappeared…for a one time only occassion. I restarted Zbrush and performed the same swapping operation with no success.

This issue is making me think that maybe my Zbrush is buggy or something. But at the same time, I swear I’ve come across other users with the same issue.

make sure perspective is turned off in the draw palette, see if that helps

no need to reimport a model. just make sure to save a morph of your model before subdividing up. this will give you a state to jump back to at any time without needing to re-import.

As spaceboy412 says, make sure Perspective is off. This looks to me like the problem.