So this is an issue that has been going on and off with the projection master while texturing. Here is my basic set-up:
I have a model imported from Maya that has already been UVUnwrapped in Maya and so forth. It’s been subdivided in Zbrush for higher poly detail. I start texturing using the Project Master. Everything works fine. Then, typically when I reopen the Zbrush file with my Work-In-Progress model, the following starts to happen:
I “drop now” using the Project Master like so, and paint something (a red spot in this case) on the model:

It’s as if the PM now can’t interpret the UVs correctly. What puzzles me is that I haven’t done anything with them. At first, I assumed that there was something wrong with the UVs to begin with. But then I started to work from scratch, by opening the same model in a bran new ZBrush file, and the Projection Master worked like a charm. Come back the next day, and it starts to do this business.
I tried to fiddle with the “Fix Seams” option, but I really don’t know how to work it properly and while it fixes some places it doesn’t really solve the issue completely.
Well, if anybody has an idea, I’m all ears?
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