ZBrushCentral

Project back detail

Hey I know how to do it but I have never really messed around with the sliders much. I know that there will be issues reprojecting back THIS detail onto a retopod version of the same model. Is there some way to avoid having to mask out areas and polish them out and mess around to clean up the mesh afterwards?

I’m asking because I also have the fingers of his hand at his hips, I would hate to have to go in and smooth out every single finger, or is this clean up work something you simply have to deal with?

Attachments

KDncAlO.png

i’m imagining your reluctance to smooth out every finger is because you’re smoothing at a high sub-d level and that is really hard.

i can tell you how i approach projecting from one mesh to another, maybe it can help maybe not.

in my cases, the mesh that is to receive the details has sub-division levels. with that being the case i find that all i need to use to get a perfect projection is the move, inflate and smooth brushes and working on the right sub-division level.

if you’re using a dense mesh without sub-d levels, then smoothing out artifacts and bad spots can be problematic.

working on the right sub-d level is the key. if my detail mesh has 2 million polys, then my low poly mesh of say 10k gets sub-divided to above 2 million. at that level using smooth is a real pain in the butt, it’s really hard to smooth out the flaws or inflate or move them without distorting them.

what i do is, project at the highest level, with a little PA Blur- that helps prevent tightly knotted flaws.

then i drop down to the lowest sub-d level where the mesh reacts quickly to the smooth brush. smoothing out the flaws then becomes quick and easy and the polys are also large enough that you can inflate and move them while keeping the flow of topology pretty clean. i make the detailed mesh transparent so i can see where the mesh has to match closer. after i smooth, then move or inflate the mesh in those areas, i delete the higher sub-d levels and divide anew to higher levels (just moving up to the existing levels loses the changes you made at the lower level).

then i project again without PA blur. i then repeat as needed. it usually takes between 2 and 5 projections to get a perfect transfer.

you may also have to play a little with the scan distance too.

Something I discovered is that what’s quite efficient is to make polygroups out of areas that are hard to smooth out such as the calf on the picture above. Then when you reproject back the details you can simply hide everything but the calf/fingers and smooth out any artifacts. Also if you don’t want to smooth by hand you can use the polish slider under geometry.

But thanks for your suggestion.