ZBrushCentral

Project All: Unsolveable polypaint artefacts

Hi,

When i project a high res mesh for example a head detail sculpt to a low-res retopoligzed Mesh via Project All in the Subtools palette, artefacts in the polypainting starts to show up. Those artefacts are like mask areas which can not be cleared and change around when going through the different Subdivision levels.

Does anyone know what problem that is and if there exists a workaround for that. This may be a Bug, but I’m not shure if we missed something.