I have two subtools. First is chest vest with ornament (multiply subdivision levels) and second are yellow brads (nails) on the vest without subdivision levels. I would like to merge it down with saving of multiply subdivision levels.
I did that:
- Subtool>Remesh All creating new lowpoly subtool based on vest and nails
- Geometry>Divide subdividing new lowpoly subtool created above
- Subtool>Project All projecting vest and nails on new subtool with high subdivision level created above
Effect has got many bad mesh spikes with no difference with initial setup of properties (Project All). I tried with many distances, blur and mean displace tolerance with no good final effect.
So i modified my process. I duplicated vest and nails. Then i merged it down and created Dynamesh from it. I inflated it (Deformation>Inflate) to make bigger merged mesh. Then is Project All for this merged mesh. Effect was the same with spikes and many errors on the mesh.
How to do it right. I would like to have one mesh (vest with spikes) with many subdivision levels. I want create for it displacement map or vector displacement map later but i have no problem with that.
If you want i may show that bad spikes on mesh later.
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