ZBrushCentral

Project all problem

This has been an ongoing problem for a while now.

The problem is projecting high res sculpt, along with polypaint information (with multiple subtools) to a single low poly mesh.

For example… I have a game character with pants, shirt, armour, shoes, etc. All with hi-res sculpt, and polypaint detail > I create a low poly game mesh > import into Zbrush > project all > PROBLEM!

After projecting from first subdivision, I move to the 2nd, third, fourth, etc…
The details transferred to the new low poly mesh is All wrong. Areas like the belt and shoes are not projected properly. You can see half of the shoes, belt shirt projected. Not very clean!

It usually works fine when I’m only dealing with one subtool. Only when I deal with multiple subtools

Is there something I’m missing here?

I’m having similar issues. I’d like some feedback as well.

Please

zbrush has never project across multiple subtools well. It is one of the main reasons I don’t use projections inside of Z. I use another baking application for my lowpoly stuff. You can do it, but as you’ve noticed, it requires quite a bit of clean up after the projection.

A friend told me last night that xNormals is good for doing this. True?

i use xNormal and Modo for my baking. But you can use any 3D application. xNormal just happens to be free though. :slight_smile: